Welcome to my portfolio, my name is Janderson Ális Salgado Lima.
I'm really happy that you stopped by to see my work. :)
I put on this website the projects I'm proudest of working passionately as a game artist and technical artist for over one decade on the mobile game industry. Hope you like it ^^
In 2012 I started my first paid job at Bad Minions Game Studio in my born city: Brasilia. I worked mostly doing hand-painted 3D models but also did rigging, animations, illustrations, and concept art. In one year of development, we launched Whatahell. While working there I was graduating in digital games. In that period, I also worked on Harpa Game Studio and Axies illustrating backgrounds.
In 2014, I move to Porto Alegre, the capital of Rio Grande do Sul, the southeast state of Brazil to join Aquiris Game Studio, where I've worked on several prototypes, sponsored games, including Ballistic, Horizon Chase, and Cartoon Network superstar soccer GOAL!!!!. I also took more of an interest in the role of the technical artist and started to study and take related tasks in order to fit this position.
In 2016 I moved to Manaus, a city in the middle of the Amazon forest to join Black River Studios, to develop games and experiences for Samsung gear VR devices. Here I start as a technical artist to achieve the best gear VR graphics at 60 fps. While working there we shipped: Angest, Rock & Rails, Conflict0: ShatteredDead Body Falls Magichestra.
In 2018, I moved to Toronto to work at WGAMES as a senior technical artist, diving into the casino mobile gaming industry.
In 2020, I start to work remotely at Wildlife Studios located in São Paulo, here I worked as a Lead Technical Artist on the lovely Zooba. and, the recently launched, sky warriors, as Technical Artist.
as lead technical artist
as technical artist
as generalist game artist
What'a Hell by Bad minions Game Studio
projects by myself
Contact and Social Media