Hello o/
Welcome to my portfolio, my name is Janderson Ális Salgado Lima. 
I'm really happy that you stopped by to see my work. :) 
I put on this website the projects I'm proudest of working passionately as a game artist and technical artist for over one decade using unity and doing mobile games.
I'm a generalist professional who can work in any area of art and technical art in order to make a final frame picture running optimized in the mobile device. I'm more comfortable in some subjects than others, but I have experience doing 2D/3D assets, art integration, animations, pipelines, documentation, optimization, node-based shaders, tools design, lighting, real time-vfx, UI and C# basic scripting.

I Hope you like it 
In 2012 I started my first paid job at Bad Minions Game Studio in my born city: Brasilia. I worked mostly doing hand-painted 3D models but also did rigging, animations, illustrations, and concept art. In one year of development, we launched Whatahell. While working there I was graduating in digital games. In that period, I also worked on Harpa Game Studio and Axies illustrating backgrounds.
In 2014, I move to Porto Alegre, the capital of Rio Grande do Sul, the southeast state of Brazil to join Aquiris Game Studio, where I've worked on several prototypes, sponsored games, including Ballistic, Horizon Chase, and Cartoon Network superstar soccer GOAL!!!!. I also took more of an interest in the role of the technical artist and started to study and take related tasks in order to fit this position.
In 2016 I moved to Manaus, a city in the middle of the Amazon forest to join Black River Studios, to develop games and experiences for Samsung gear VR devices. Here I start as a technical artist to achieve the best gear VR graphics at 60 fps. While working there we shipped: AngestRock & RailsConflict0: ShatteredDead Body Falls Magichestra.
In 2018, I moved to Toronto to work at WGAMES as a senior technical artist, diving into the casino mobile gaming industry.
In 2020, I start to work remotely at Wildlife Studios located in São Paulo, here I worked as a Lead Technical Artist on the lovely  Zooba. and, the recently launched, sky warriors, as Technical Artist.
in 2022 I took a sabbatical time to rest and travel. After that time I started working as senior technical artist in Play-To-Earn mobile game Heroes Of The Metaverse along with Prota Studio.
as lead technical artist
Zooba, by Wildlife in 2020 -maintain the game after its lunch
Neverland Cassino By WGAMES in 2019  - maintain the game of its lunch
Magichestra by Black River Game Studios in 2018  
as technical artist
Heroes of the Metaverse by Prota Games in 2022
Sky Warriors, by Wildlife in 2021. live game​​​​​​​
Dead Body Falls, by Black River Studios in 2018. 
Conflict0: Shattered by Black River Studios in 2017 
ANGEST by Black River Studios in 2017
Rock & Rails by Black River Studio in 2017
Ballona by Black River Studio in 2017
Homestay, by Jam3 in 2016.
as environment artist
Cartoon Network Superstar Soccer: GOAL!!!, by Aquris Game Studios in 2015
Horizon Chase by Aquiris Game Studios in 2015 - life game​​​​​​​​​​​​​​
as generalist game artist
What'a Hell by Bad minions Game Studio
projects by myself 
Base Mesh Store, library of 60 bases meshes in 2016
Meu Studio Indie, 5th placed on a national brazilian entrepreneurship game contest in 2014

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