Hi!
Hi! Welcome to my portfolio! Is nice to have you here! o/ this is me and my beloved girlfriend fling in a ballon. Appears I'm looking good but I was terrified because I forgot I have fear of height!
 I'm a passionate technical artist who does mobile games for over one decade. I put my passion into every game I have the pleasure help to build in this beautiful industry ^^
Career
In 2012 I started my first paid job at Bad Minions Game Studio in my born city: Brasilia. I worked mostly doing hand-painted 3D models but also did rigging, animations, illustrations, and concept art. In one year of development, we launched Whatahell. While working there I was graduating in digital games. In that period. I also worked on Harpa Geme Studio and Axies illustrating backgrounds.
In 2014, I move to Porto Alegre, the capital of Rio Grande do Sul, the southeast state in Brazil to join Aquiris Game Studio, where I've worked on several prototypes, sponsored games, including Ballistic, Horizon Chase and Cartoon Network super star soccer GOAL!!!!. I also took more of an interest in the role of the technical artist and started to study and take related tasks in order to fit this position.
In 2016 I moved to Manaus, a city in the middle of the Amazon forest to join Black River Studios, to develop games and experiences for Samsung gear VR devices. Here I start as a technical artist to achieve the best gear VR graphics at 60 fps. While working there we shipped: Angest,Rock & Rails,Conflict0: ShatteredDead Body Falls Magichestra.
In 2018, I moved to Toronto to work at WGAMES as a senior technical artist, diving myself into cassino game development working on Neverland Cassino.
In 2020, I start to work remotely at Wildlife Studios, the first Brazilian unicorn mobile game studio located in São Paulo, Here I worked as Lead Technical Artist on the lovely  Zooba. and, the recently launched, sky warriors, as Technical Artist.
Published Games
As lead technical artist
Zooba, by Wildlife in 2020 
Neverland Cassino By WGAMES in 2019
Magichestra by Black River Game Studios in 2018
As technical artist
Sky Warriors, by Wildlife in 2021.​​​​​​​
Dead Body Falls, by Black River Studios in 2018.
Conflict0: Shattered by Black River Studios in 2017
ANGEST by Black River Studios in 2017
Rock & Rails by Black River Studio in 2017
Balloma by Black River Studio in 2017
Homestay, by Jam3 in 2016.
As environment artist
Cartoon Network Superstar Soccer: GOAL!!!, by Aquris Game Studios in 2015
Horizon Chase by Aquiris Game Studios in 2015​​​​​​​​​​​​​​
As generalist artist
Whatahell by Bad minions Game Studio
Projects by myself 
Base Mesh Store, library of 60 bases meshes in 2016
Meu Studio Indie, 5th placed on a national brazilian entrepreneurship game contest in 2014

Contact and Social Media
Janderson.slaj@gmail.com​​​​​​​
Thank you for Reading!