VFX - Heroes Of The Metaverse
2022
Horizon Chase Prize Screen
2020
Abstract Waves
2019
Texture Based Terrain
2019
Lit Sprite Shading
Shading, Lighting
2018
Magichestra (PC VR)
2018
Dead Body Falls Rendering Pipeline (Gear VR)
2018
Lighting Composition
2018
Homestay (PC VR)
2018
Stylized Rendering
2017
Conflict0 Shattered (GearVR)
2017
Rendering of Balloma (Tizen Mobile)
Art pipeline, shading and lighting.
2016
ANGEST : Dream Moment (Gear VR)
2017
ANGEST (Gear VR)
2017
Rock & Rails Boss Level (Gear VR)
2017
Rock & Rails (Samsung) - 2016
Technical Artist
2016
Rock & Rail Lobby Lighting (Gear VR)
2017
2017
1 Drawn Call Lighting Study
Shading, Lighting
2017
Base Mesh Topology - 2016
2016
Super Start Soccer: GOAL!!! - 2015
Mobile - 2016
2015
Horizon Chase (Aquiris) - 2015
Environment Artist
2015
3D Characters Skins(ballistic) - 2015
2014
Meu Estúdio Indie (Sebrae) - 2014
Producer, game designer, artist
2014
Real Time Lighting Study - 2014
Personal - 2014
2013
Rigging and Animations - 2013
2013
3D modeling - 2012, 2013, 2014
2013
Art of Whatahell - 2012
Mobile - 2013
2012
Hand Painted Textures - 2012
2012
2D Art Work
2013