ROCK & RAILS
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Rock & Rails is a game sponsored by Samsung to showcase Gear VR devices. My main responsability was to achieve the best graphics possible running optimized on Samsung Galaxy S6 VR.
My roles as Technical Artist
Shading, lighting, optimization, asset management, asset integration, environment compositions . I also did the art direction of 6/9 levels.
Lobby Lighting
Lobby Shading
Shader created from scratch using unity's lightmap. When the player go to level selection menu, a dark ethereal effect covers the garage changing totally its mood.
Glam Rock Style
Boss Level
The boss level was bit challenging, we did not have any 3D modeler avaiable and the deadline was coming. So we decided to create an environment that occurs above the sky in a chaotic lightning mood.
I created a shader that controls positions, color, size and intensity of the lightnings. The variables are controlled by script (C#) that are animated to create the lightning mood of each level.
There are 3 boss levels. In each level, the thunders gets intensier than the previews one.