Ballistic Skins - 2014
Ballistic is a AAA game for facebook that was ported for steam. Now called Ballistic Overkill. There I created 4 skins concept. modeling and texture. I work over the original maps and meshes and, carefully, maintaining its proportions to haven't many problems with the rigging skin.
Tatics - 2014
This game was made to attend all classes during the last period of my superior degree course. This is a strategy game, that contains AI, it was ported to mobile and PC and have its board game version. I was responsible for all art and UI of the project. There is an isometric Scenery, pre-rendered characters (robots) and a minimalist UI, which all its information stay hidden.
Whatahell - 2013
This was the first game I worked professionally. The game is a hack slash witch the character was put in an arena and the player needs to win hordes of enemies. The project takes one year of production. It was my biggest school. There I worked in all artistic aspects of the game, learning and working in each phase of creating of a game. The game uses unlit shader where all information comes from handpainted textures. The game has 120 unique weapons, 15 monsters, an interactive menu and just one environment where happen the battles.
Meu Estúdio Indie/My Indie Studio - 2014
Meu estúdio Indie is a manager of a game studio that you have to succeed. This game was based on the difficulty to create a game studio in Brazil. This game was created to compete in a national entrepreneurship contest. I planned all the features, gameplay flow, did the art and hire a programmer to implement the game-flow. I took the fifth place and this game teaches entrepreneurship to students in many Brazilian schools.
Tank Survival - 2013
This game was made in a 48 hours game jam. I was responsible for the environment assets.