Carrer Summary
base meshes
Titles
Portfolio
Publications
Unity Technical Artist Specialist
Carrer Summary
base meshes
Titles
Portfolio
Publications
Rock & Rail Lobby Lighting (Gear VR)
2017
This is the screen selection scene for Rock & Rails game. The light is a lightmap, dust particles and the light rays with a tranparent mesh. Also, I implement a triplanar solution in the shader that changes the mood when the UI is called.
My roles: shading and lighting
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