
Sky Warriors (Wildlife Studios) - 2021
Art Pipelines

Zooba - LiveOps (Wildlife Studios) - 2020
Lead Technical Artist

HC Prize Screen - 2020

Abstract Waves - 2019

Neverland Cassino (WGAMES) - 2019
Lead Technical Artist

Tileable Terrain - Unity - 2019

Lit Sprite Shading | Unity - 2018
Shading, Lighting

Magichestra (PC VR) - 2018

Dead Body Falls (Gear VR) - 2018

Lighting Composition | Unreal - 2018

Dead Body Falll (Sidia) - 2017
Technical Artist


Edna's Warehouse (Gear VR) - 2017

Conflict0: Shattered (Sidia) - 2017
Technical Artist

Stylized Rendering - 2017

Conflict0 Shattered (GearVR) - 2017

Homestay (PC VR) - 2017

Balloma - Mobile - 2017
Technical artist

Rendering of Balloma (Tizen Mobile)
Art pipeline, shading and lighting.

Rock & Rails - 2017
Technical Artist


ANGEST : Dream Moment (Gear VR) - 2016


ANGEST (Gear VR) - 2016


ANGEST Aeroponics - 2016
Samsung Gear VR

ANGEST Rendering - 2016
Samsung Gear VR

ANGEST Lab - 2016
Samsung Gear VR


Rock & Rails Boss Level (Gear VR) - 2016


Rock & Rails - Mobile VR - 2016
Asset Integration, Lighting, Shading, Optimization.


Rock & Rail Lobby Lighting (Gear VR) - 2016
2017

1 Drawn Call Lighting Study | Unity - 2016
Shading, Lighting

Room Project - 2016
Personal - 2016

Base Mesh Topology - 2016

Super Star Soccer Goal!!! - 2016
Environment Artist
Super Start Soccer: GOAL!!! - 2015
Mobile - 2016

Horizon Chase: History - 2015

Horizon Chase (Aquiris) - 2015
Environments


Horizon chase - 2015
Special Metereologic effects

Meu Estúdio Indie (Sebrae) - 2014
Producer, game designer, artist


Real Time Lighting Study - 2014
Personal - 2014

Rigging and Animations - 2013


3D modeling - 2012, 2013, 2014

Concepts and Ilustrations 2012, 2013, 2014, 2015

Tank Survival - 2013
Game Jam Game

Art of Whatahell - 2012
Mobile - 2013

What'a hell - 2012
Generalist Artist

Hand Painted Textures - 2012