Sky Warriors (Wildlife Studios) - 2021
Art Pipelines
Zooba - LiveOps (Wildlife Studios) - 2020
Lead Technical Artist
HC Prize Screen - 2020
Abstract Waves - 2019
Neverland Cassino (WGAMES) - 2019
Lead Technical Artist
Tileable Terrain - Unity - 2019
Lit Sprite Shading | Unity - 2018
Shading, Lighting
Magichestra (PC VR) - 2018
Dead Body Falls (Gear VR) - 2018
Lighting Composition | Unreal - 2018
Dead Body Falll (Sidia) - 2017
Technical Artist
Edna's Warehouse (Gear VR) - 2017
Conflict0: Shattered (Sidia) - 2017
Technical Artist
Stylized Rendering - 2017
Conflict0 Shattered (GearVR) - 2017
Homestay (PC VR) - 2017
Balloma - Mobile - 2017
Technical artist
Rendering of Balloma (Tizen Mobile)
Art pipeline, shading and lighting.
Rock & Rails - 2017
Technical Artist
ANGEST : Dream Moment (Gear VR) - 2016
ANGEST (Gear VR) - 2016
ANGEST Aeroponics - 2016
Samsung Gear VR
ANGEST Rendering - 2016
Samsung Gear VR
ANGEST Lab - 2016
Samsung Gear VR
Rock & Rails Boss Level (Gear VR) - 2016
Rock & Rails - Mobile VR - 2016
Asset Integration, Lighting, Shading, Optimization.
Rock & Rail Lobby Lighting (Gear VR) - 2016
2017
1 Drawn Call Lighting Study | Unity - 2016
Shading, Lighting
Room Project - 2016
Personal - 2016
Base Mesh Topology - 2016
Super Star Soccer Goal!!! - 2016
Environment Artist
Super Start Soccer: GOAL!!! - 2015
Mobile - 2016
Horizon Chase: History - 2015
Horizon Chase (Aquiris) - 2015
Environments
Horizon chase - 2015
Special Metereologic effects
Meu Estúdio Indie (Sebrae) - 2014
Producer, game designer, artist
Real Time Lighting Study - 2014
Personal - 2014
Rigging and Animations - 2013
3D modeling - 2012, 2013, 2014
Concepts and Ilustrations 2012, 2013, 2014, 2015
Tank Survival - 2013
Game Jam Game
Art of Whatahell - 2012
Mobile - 2013
What'a hell - 2012
Generalist Artist
Hand Painted Textures - 2012